スキップしてメイン コンテンツに移動

注目

カイロレンのファーストオーダー統合化

スノークの死後、最高指導者に即位したカイロレンは指揮系統を再編します。 銀河全域における侵攻作戦は事実上、成功しましたが、今後長期的に体制を維持する必要があります。体制維持は侵攻作戦より莫大なコストが必要です。 しかしファーストオーダーは莫大なコストを有していませんでした。 元々、効率的な特殊作戦を目的とした低コストの軍事組織であり、帝国のような国家運営を想定していないのです。 各地で疲弊していく現状を把握したカイロレンは、全てのファーストオーダーを統合化していきます。実はカイロレンはファーストオーダーの真の実態を、スノークほど理解していなかった。 ファーストオーダーは帝国と構造が違い複雑です。 分散化した効率的な非中央集権体制などわからない。 すなわち弱い兵力で銀河を効率的に支配する事を迫られます。 統合化していく中、兵力物資の少なさに愕然とします。今後長期的な体制維持など無理だ。 スノークを葬る事でシステムを破綻させた事を後悔します。 かつての帝国を再現して、中央に君臨する皇帝にはなれない。プライド元帥は見抜いていた。 カイロレンはさらなる統合化を目指し、エクセゴルに誘われます。 シス・エターナルにとってはファイナルオーダーに移行する絶好の機会です。ファーストオーダーを救済しながら、主導権を奪う魂胆だ。 エクセゴルの艦隊を餌に、カイロレンを手玉に取る皇帝。 ファーストオーダーの疲弊はおいしい状況だった。体制維持を保障してやるのだ。 しかし物量で保障するのではない。多数の惑星破壊兵器を銀河全域の急所に展開させて、恐怖を最大化する。これにカイロレンは驚愕した。スターキラーより惑星破壊のハードルを大幅に低下させたのだ。 “銀河全域の星を少なくして効率化する” “少数の僕による完璧な銀河の統治” “惑星破壊の権限を1人で独占しない”

Attempt to recreate Lucas' filmmaking style

The sequence is being verified in preparation for the production of the theatrical version of EP X. (Sorry for being so bossy.)

It seems that they are examining not only the sequence as a movie work, but also the production system and process. The Rise of Skywalker was forced to follow a short, forced schedule that was unreasonable.


For the production system and process, I would like you to refer to the highly acclaimed prequels.

By carefully investing time and money, we allow the audience to experience a profound worldview and atmosphere. Complete EP X, which is like a prequel. This is because a level of perfection is required that cannot be experienced in dramas.


Dare to adopt methods that are not in keeping with the times. Just because the world moves so fast, I don't want people to rush to release it in theaters.

If you are a professional who has successfully created a short-term forced schedule, I would like you to seriously try to follow in the footsteps of Lucas.


Elevate the status of designers and make them dominant.

Most sci-fi movies have the designers come up with the design after developing the story, but Lucas did the opposite. He was simultaneously working on design work such as mecha, locations, and concept art, as well as writing the script.

Lucas's method has been preserved in video form, so it can be used as a reference.


The focus on location has been revived, and new vehicles have been introduced.

I think they will use ILM's highest level graphic technology, which surpasses EP3's CG. Of course, Sequel's resources will also be used. CG technology itself has advanced considerably, so it is possible to achieve visual beauty that surpasses that of the prequels. I have high hopes for Mr. John Knoll's skills.


It happens every three years, but dramas can be streamed during that time. However, since the production period is long, care must be taken in controlling information. This method was safe in the past, but it is dangerous in today's SNS society.


(I was really lucky to be able to experience the visual beauty of the prequels in real time in the past. Thank you, Lucas. People who started watching the prequels wouldn't understand. Even if video technology advances by leaps and bounds, time Nowadays, we don't have a lot of money to spend. Time is precious.) (The factors that have made us a speedy society are improvements in the processing power of processors and lower prices of processors.)

人気の投稿